Capcom: Vi underskattade singleplayers popularitet
{Street Fighter V} möttes med en del kritik vid lanseringen över det faktum att spelet var så bart på innehåll att det inte ens hade ett riktigt singleplayer. I en intervju med Game Informer berättar executive producer Yoshinori Ono från Capcom att han och hans team underskattat vikten av detta:
"I think it's safe to say that we underestimated the popularity of some of the single-player features. That said, we are excited about the two all-new single-player modes - character story and survival - and we have plans to continue to refine and expand onto those experiences."
Han bemöter även anklagelserna om att spelet skulle ha stressats ut för att hinna till Capcom Pro Tour-turneringen. Han medger att det var en av orsakerna, men inte den enda:
"The Capcom Pro Tour wasn't the only reason for why the game was released when it was. We understand that if we had more features ready at launch, it probably would've been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play."
Ono är inte orolig för framtiden dock. Planen var hela tiden att bygga ut Street Fighter V successivt, säger han:
"As we've stated in the past, Street Fighter V is an evolving platform that will continue to get more refined and built upon over time. For us, this is a marathon and not a sprint, and we appreciate all of the words of support as we embark on this journey together."
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